3D Digital Venue (3DDV)

INDUSTRY SECTOR:

3D Digital Venue (3DDV) provides 3D Digital Venue Management Solutions for the Sports & Entertainment Industry.

 

COUNTRIES/REGIONS WHERE ACTIVE:

3DDV are active across the world, with a strong presence in Spain, Europe and North America.

 

COMPANY INTRODUCTION:

3D Digital Venue (3DDV) is a technology solutions company that creates 2D and 3D images of stadiums, arenas and other types of live event spaces, offering ticket buyers the opportunity to view the venue, and their view of the performance area, during and after the ticket buying process.

 

Founded in 2012 and headquartered in Barcelona, Spain, the company technology currently integrates with over 35 different ticketing platforms in 20 countries, virtualizing some of the most iconic venues in the world, including STAPLES Center in LA, Wembley Stadium in London and Stadio Olimpico in Rome.

 

3D Digital Venue has been successfully building best in class 360-degree 2D and 3D interactive solutions that excel in delivering greater fan satisfaction, increasing season ticket holder renewal rates and providing special viewing for prospective VIP buyers.

 

CONTACT DETAILS 

Full company name: 3D DIGITAL VENUE 

Contact name: Lluís Pascual, CMO and Business Development EMEA

Address: Carrer Alaba 61, 6th floor A1, 08005 Barcelona, Spain

Email: enquiries@3ddigitalvenue.com & lluis@3ddigitalvenue.com 

Tel: +34 696 121 288 & +1 510 501 0838 

Web/URL: https://3ddigitalvenue.com

 

STATEMENT BY COMPANY PRINCIPAL/MISSION STATEMENT:

MMC is a B2B SaaS company delivering the world’s most accurate 3D-VR venue digitalisation technology for the Sports and Performing Arts industries. The company has developed 3D Digital Venue, a unique scalable API-based technology platform, providing 360-degree seat views of every single seat to any ticketing system worldwide. 

 

MMC is expanding globally by selling directly but also through strategic complementary partners, having already more than 400 top tier clients in 17 countries (Stadium Owners, Clubs, Ticketing Platforms, Agencies and Brands…) and with the ambition of becoming a “de facto” standard for any ticketing purchase flow with a 2D/3D oriented user interface.

 

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